Each one is also linked to and supported by one of the four major guilds in the game. The player picks one at the start of the game, and may pick a second by joining its associated guild. There are no requirements for starting classes, but players can only choose two out of the four.ġ. Fighter - Equivalent of the classic warrior, associated with the Fighter's Guild. A melee based class with bonuses for wearing Light & Medium Weapons, Armor, and Shields. Almost all of the Fighter's paths have the skills for Heavy equipment, but none have access to the Magic Weaponry skill.Ģ. Mage - Equivalent of the classic mage or wizard, associated with the Guild of Mages. An offensive Magic based class with bonuses for using Arcane magic.ģ. Adept - Equivalent of the classic cleric, associated with the Celestial Order. A defensive Magic based class with bonuses for using Celestial magic and the basic Armor skills.Ĥ. Rogue - Equivalent of the classic rogue or thief, associated with the Guild of Mystery. ![]() A stealth-based class with bonuses for stealing abilities. While some of the Rogue's paths gain the Magic Weaponry skill, none gain the Heavy equipment skills.Īdding a second class greatly empowers and expands the players options and abilities. However, a player may only have two starter classes, and once those are locked in, the other guilds will forever shut their doors (and their associated classes) to the player, though they will be happy to do business with the character.
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